Chess engine
A search-based chess engine used to measure how much playing strength fits inside strict compute and memory limits.
In progress
Search / Game AI / Performance
Research question
How much playing strength can be achieved under strict compute constraints?
What I built
- Alpha-beta search with iterative deepening and time management.
- Move ordering, transposition tables and quiescence search.
- Null-move pruning and late move reductions.
- A hand-built evaluation function tuned under a fixed memory budget.
Results
Measurements will be published here with the setup needed to reproduce them.